By being both medias, VR and AR are literally useful in any industry. Although those technologies have become more and more democratized in the past few years, they can still generate a very nice surprising effect. They would not only give your company a innovative approach/image but also create a strong interest in what you have to say. VR and AR are the very definition of gamification, it is as playful as useful.
There is a wild range of uses: professional training, support of technical gestures, know-how compounding, prototyping, augmented communications, deeper customer experience, therapy, travels, entertainment and so on.